boost/asio/detail/task_io_service.hpp
//
// task_io_service.hpp
// ~~~~~~~~~~~~~~~~~~~
//
// Copyright (c) 2003-2010 Christopher M. Kohlhoff (chris at kohlhoff dot com)
//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//
#ifndef BOOST_ASIO_DETAIL_TASK_IO_SERVICE_HPP
#define BOOST_ASIO_DETAIL_TASK_IO_SERVICE_HPP
#if defined(_MSC_VER) && (_MSC_VER >= 1200)
# pragma once
#endif // defined(_MSC_VER) && (_MSC_VER >= 1200)
#include <boost/asio/detail/push_options.hpp>
#include <boost/asio/io_service.hpp>
#include <boost/asio/detail/call_stack.hpp>
#include <boost/asio/detail/completion_handler.hpp>
#include <boost/asio/detail/event.hpp>
#include <boost/asio/detail/fenced_block.hpp>
#include <boost/asio/detail/handler_alloc_helpers.hpp>
#include <boost/asio/detail/handler_invoke_helpers.hpp>
#include <boost/asio/detail/mutex.hpp>
#include <boost/asio/detail/op_queue.hpp>
#include <boost/asio/detail/service_base.hpp>
#include <boost/asio/detail/task_io_service_fwd.hpp>
#include <boost/asio/detail/task_io_service_operation.hpp>
#include <boost/asio/detail/push_options.hpp>
#include <boost/detail/atomic_count.hpp>
#include <boost/system/error_code.hpp>
#include <boost/asio/detail/pop_options.hpp>
namespace boost {
namespace asio {
namespace detail {
template <typename Task>
class task_io_service
: public boost::asio::detail::service_base<task_io_service<Task> >
{
public:
typedef task_io_service_operation<Task> operation;
// Constructor.
task_io_service(boost::asio::io_service& io_service)
: boost::asio::detail::service_base<task_io_service<Task> >(io_service),
mutex_(),
task_(0),
task_interrupted_(true),
outstanding_work_(0),
stopped_(false),
shutdown_(false),
first_idle_thread_(0)
{
}
void init(size_t /*concurrency_hint*/)
{
}
// Destroy all user-defined handler objects owned by the service.
void shutdown_service()
{
boost::asio::detail::mutex::scoped_lock lock(mutex_);
shutdown_ = true;
lock.unlock();
// Destroy handler objects.
while (!op_queue_.empty())
{
operation* o = op_queue_.front();
op_queue_.pop();
if (o != &task_operation_)
o->destroy();
}
// Reset to initial state.
task_ = 0;
}
// Initialise the task, if required.
void init_task()
{
boost::asio::detail::mutex::scoped_lock lock(mutex_);
if (!shutdown_ && !task_)
{
task_ = &use_service<Task>(this->get_io_service());
op_queue_.push(&task_operation_);
wake_one_thread_and_unlock(lock);
}
}
// Run the event loop until interrupted or no more work.
size_t run(boost::system::error_code& ec)
{
ec = boost::system::error_code();
if (outstanding_work_ == 0)
{
stop();
return 0;
}
typename call_stack<task_io_service>::context ctx(this);
idle_thread_info this_idle_thread;
this_idle_thread.next = 0;
boost::asio::detail::mutex::scoped_lock lock(mutex_);
size_t n = 0;
for (; do_one(lock, &this_idle_thread); lock.lock())
if (n != (std::numeric_limits<size_t>::max)())
++n;
return n;
}
// Run until interrupted or one operation is performed.
size_t run_one(boost::system::error_code& ec)
{
ec = boost::system::error_code();
if (outstanding_work_ == 0)
{
stop();
return 0;
}
typename call_stack<task_io_service>::context ctx(this);
idle_thread_info this_idle_thread;
this_idle_thread.next = 0;
boost::asio::detail::mutex::scoped_lock lock(mutex_);
return do_one(lock, &this_idle_thread);
}
// Poll for operations without blocking.
size_t poll(boost::system::error_code& ec)
{
if (outstanding_work_ == 0)
{
stop();
ec = boost::system::error_code();
return 0;
}
typename call_stack<task_io_service>::context ctx(this);
boost::asio::detail::mutex::scoped_lock lock(mutex_);
size_t n = 0;
for (; do_one(lock, 0); lock.lock())
if (n != (std::numeric_limits<size_t>::max)())
++n;
return n;
}
// Poll for one operation without blocking.
size_t poll_one(boost::system::error_code& ec)
{
ec = boost::system::error_code();
if (outstanding_work_ == 0)
{
stop();
return 0;
}
typename call_stack<task_io_service>::context ctx(this);
boost::asio::detail::mutex::scoped_lock lock(mutex_);
return do_one(lock, 0);
}
// Interrupt the event processing loop.
void stop()
{
boost::asio::detail::mutex::scoped_lock lock(mutex_);
stop_all_threads(lock);
}
// Reset in preparation for a subsequent run invocation.
void reset()
{
boost::asio::detail::mutex::scoped_lock lock(mutex_);
stopped_ = false;
}
// Notify that some work has started.
void work_started()
{
++outstanding_work_;
}
// Notify that some work has finished.
void work_finished()
{
if (--outstanding_work_ == 0)
stop();
}
// Request invocation of the given handler.
template <typename Handler>
void dispatch(Handler handler)
{
if (call_stack<task_io_service>::contains(this))
{
boost::asio::detail::fenced_block b;
boost_asio_handler_invoke_helpers::invoke(handler, handler);
}
else
post(handler);
}
// Request invocation of the given handler and return immediately.
template <typename Handler>
void post(Handler handler)
{
// Allocate and construct an operation to wrap the handler.
typedef completion_handler<Handler> value_type;
typedef handler_alloc_traits<Handler, value_type> alloc_traits;
raw_handler_ptr<alloc_traits> raw_ptr(handler);
handler_ptr<alloc_traits> ptr(raw_ptr, handler);
post_immediate_completion(ptr.get());
ptr.release();
}
// Request invocation of the given operation and return immediately. Assumes
// that work_started() has not yet been called for the operation.
void post_immediate_completion(operation* op)
{
work_started();
post_deferred_completion(op);
}
// Request invocation of the given operation and return immediately. Assumes
// that work_started() was previously called for the operation.
void post_deferred_completion(operation* op)
{
boost::asio::detail::mutex::scoped_lock lock(mutex_);
op_queue_.push(op);
wake_one_thread_and_unlock(lock);
}
// Request invocation of the given operations and return immediately. Assumes
// that work_started() was previously called for each operation.
void post_deferred_completions(op_queue<operation>& ops)
{
if (!ops.empty())
{
boost::asio::detail::mutex::scoped_lock lock(mutex_);
op_queue_.push(ops);
wake_one_thread_and_unlock(lock);
}
}
private:
struct idle_thread_info;
size_t do_one(boost::asio::detail::mutex::scoped_lock& lock,
idle_thread_info* this_idle_thread)
{
bool polling = !this_idle_thread;
bool task_has_run = false;
while (!stopped_)
{
if (!op_queue_.empty())
{
// Prepare to execute first handler from queue.
operation* o = op_queue_.front();
op_queue_.pop();
bool more_handlers = (!op_queue_.empty());
if (o == &task_operation_)
{
task_interrupted_ = more_handlers || polling;
// If the task has already run and we're polling then we're done.
if (task_has_run && polling)
{
task_interrupted_ = true;
op_queue_.push(&task_operation_);
return 0;
}
task_has_run = true;
if (!more_handlers || !wake_one_idle_thread_and_unlock(lock))
lock.unlock();
op_queue<operation> completed_ops;
task_cleanup c = { this, &lock, &completed_ops };
(void)c;
// Run the task. May throw an exception. Only block if the operation
// queue is empty and we're not polling, otherwise we want to return
// as soon as possible.
task_->run(!more_handlers && !polling, completed_ops);
}
else
{
if (more_handlers)
wake_one_thread_and_unlock(lock);
else
lock.unlock();
// Ensure the count of outstanding work is decremented on block exit.
work_finished_on_block_exit on_exit = { this };
(void)on_exit;
// Complete the operation. May throw an exception.
o->complete(*this); // deletes the operation object
return 1;
}
}
else if (this_idle_thread)
{
// Nothing to run right now, so just wait for work to do.
this_idle_thread->next = first_idle_thread_;
first_idle_thread_ = this_idle_thread;
this_idle_thread->wakeup_event.clear(lock);
this_idle_thread->wakeup_event.wait(lock);
}
else
{
return 0;
}
}
return 0;
}
// Stop the task and all idle threads.
void stop_all_threads(
boost::asio::detail::mutex::scoped_lock& lock)
{
stopped_ = true;
while (first_idle_thread_)
{
idle_thread_info* idle_thread = first_idle_thread_;
first_idle_thread_ = idle_thread->next;
idle_thread->next = 0;
idle_thread->wakeup_event.signal(lock);
}
if (!task_interrupted_ && task_)
{
task_interrupted_ = true;
task_->interrupt();
}
}
// Wakes a single idle thread and unlocks the mutex. Returns true if an idle
// thread was found. If there is no idle thread, returns false and leaves the
// mutex locked.
bool wake_one_idle_thread_and_unlock(
boost::asio::detail::mutex::scoped_lock& lock)
{
if (first_idle_thread_)
{
idle_thread_info* idle_thread = first_idle_thread_;
first_idle_thread_ = idle_thread->next;
idle_thread->next = 0;
idle_thread->wakeup_event.signal_and_unlock(lock);
return true;
}
return false;
}
// Wake a single idle thread, or the task, and always unlock the mutex.
void wake_one_thread_and_unlock(
boost::asio::detail::mutex::scoped_lock& lock)
{
if (!wake_one_idle_thread_and_unlock(lock))
{
if (!task_interrupted_ && task_)
{
task_interrupted_ = true;
task_->interrupt();
}
lock.unlock();
}
}
// Helper class to perform task-related operations on block exit.
struct task_cleanup;
friend struct task_cleanup;
struct task_cleanup
{
~task_cleanup()
{
// Enqueue the completed operations and reinsert the task at the end of
// the operation queue.
lock_->lock();
task_io_service_->task_interrupted_ = true;
task_io_service_->op_queue_.push(*ops_);
task_io_service_->op_queue_.push(&task_io_service_->task_operation_);
}
task_io_service* task_io_service_;
boost::asio::detail::mutex::scoped_lock* lock_;
op_queue<operation>* ops_;
};
// Helper class to call work_finished() on block exit.
struct work_finished_on_block_exit
{
~work_finished_on_block_exit()
{
task_io_service_->work_finished();
}
task_io_service* task_io_service_;
};
// Mutex to protect access to internal data.
boost::asio::detail::mutex mutex_;
// The task to be run by this service.
Task* task_;
// Operation object to represent the position of the task in the queue.
struct task_operation : public operation
{
task_operation() : operation(0) {}
} task_operation_;
// Whether the task has been interrupted.
bool task_interrupted_;
// The count of unfinished work.
boost::detail::atomic_count outstanding_work_;
// The queue of handlers that are ready to be delivered.
op_queue<operation> op_queue_;
// Flag to indicate that the dispatcher has been stopped.
bool stopped_;
// Flag to indicate that the dispatcher has been shut down.
bool shutdown_;
// Structure containing information about an idle thread.
struct idle_thread_info
{
event wakeup_event;
idle_thread_info* next;
};
// The threads that are currently idle.
idle_thread_info* first_idle_thread_;
};
} // namespace detail
} // namespace asio
} // namespace boost
#include <boost/asio/detail/pop_options.hpp>
#endif // BOOST_ASIO_DETAIL_TASK_IO_SERVICE_HPP