boost/signals2/connection.hpp
/*
boost::signals2::connection provides a handle to a signal/slot connection.
Author: Frank Mori Hess <fmhess@users.sourceforge.net>
Begin: 2007-01-23
*/
// Copyright Frank Mori Hess 2007-2008.
// Distributed under the Boost Software License, Version
// 1.0. (See accompanying file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
// See http://www.boost.org/libs/signals2 for library home page.
#ifndef BOOST_SIGNALS2_CONNECTION_HPP
#define BOOST_SIGNALS2_CONNECTION_HPP
#include <boost/function.hpp>
#include <boost/mpl/bool.hpp>
#include <boost/noncopyable.hpp>
#include <boost/shared_ptr.hpp>
#include <boost/signals2/detail/null_output_iterator.hpp>
#include <boost/signals2/detail/unique_lock.hpp>
#include <boost/signals2/slot.hpp>
#include <boost/weak_ptr.hpp>
namespace boost
{
namespace signals2
{
extern inline void null_deleter(const void*) {}
namespace detail
{
class connection_body_base
{
public:
connection_body_base():
_connected(true)
{
}
virtual ~connection_body_base() {}
void disconnect()
{
unique_lock<connection_body_base> local_lock(*this);
nolock_disconnect();
}
void nolock_disconnect()
{
_connected = false;
}
virtual bool connected() const = 0;
shared_ptr<void> get_blocker()
{
unique_lock<connection_body_base> local_lock(*this);
shared_ptr<void> blocker = _weak_blocker.lock();
if(blocker == shared_ptr<void>())
{
blocker.reset(this, &null_deleter);
_weak_blocker = blocker;
}
return blocker;
}
bool blocked() const
{
return !_weak_blocker.expired();
}
bool nolock_nograb_blocked() const
{
return nolock_nograb_connected() == false || blocked();
}
bool nolock_nograb_connected() const {return _connected;}
// expose part of Lockable concept of mutex
virtual void lock() = 0;
virtual void unlock() = 0;
protected:
mutable bool _connected;
weak_ptr<void> _weak_blocker;
};
template<typename GroupKey, typename SlotType, typename Mutex>
class connection_body: public connection_body_base
{
public:
typedef Mutex mutex_type;
connection_body(const SlotType &slot_in):
slot(slot_in)
{
}
virtual ~connection_body() {}
virtual bool connected() const
{
unique_lock<mutex_type> local_lock(_mutex);
nolock_grab_tracked_objects(detail::null_output_iterator());
return nolock_nograb_connected();
}
const GroupKey& group_key() const {return _group_key;}
void set_group_key(const GroupKey &key) {_group_key = key;}
bool nolock_slot_expired() const
{
bool expired = slot.expired();
if(expired == true)
{
_connected = false;
}
return expired;
}
template<typename OutputIterator>
void nolock_grab_tracked_objects(OutputIterator inserter) const
{
slot_base::tracked_container_type::const_iterator it;
for(it = slot.tracked_objects().begin();
it != slot.tracked_objects().end();
++it)
{
void_shared_ptr_variant locked_object
(
apply_visitor
(
detail::lock_weak_ptr_visitor(),
*it
)
);
if(apply_visitor(detail::expired_weak_ptr_visitor(), *it))
{
_connected = false;
return;
}
*inserter++ = locked_object;
}
}
// expose Lockable concept of mutex
virtual void lock()
{
_mutex.lock();
}
virtual void unlock()
{
_mutex.unlock();
}
SlotType slot;
private:
mutable mutex_type _mutex;
GroupKey _group_key;
};
}
class shared_connection_block;
class connection
{
public:
friend class shared_connection_block;
connection() {}
connection(const connection &other): _weak_connection_body(other._weak_connection_body)
{}
connection(const boost::weak_ptr<detail::connection_body_base> &connectionBody):
_weak_connection_body(connectionBody)
{}
~connection() {}
void disconnect() const
{
boost::shared_ptr<detail::connection_body_base> connectionBody(_weak_connection_body.lock());
if(connectionBody == 0) return;
connectionBody->disconnect();
}
bool connected() const
{
boost::shared_ptr<detail::connection_body_base> connectionBody(_weak_connection_body.lock());
if(connectionBody == 0) return false;
return connectionBody->connected();
}
bool blocked() const
{
boost::shared_ptr<detail::connection_body_base> connectionBody(_weak_connection_body.lock());
if(connectionBody == 0) return true;
return connectionBody->blocked();
}
bool operator==(const connection& other) const
{
boost::shared_ptr<detail::connection_body_base> connectionBody(_weak_connection_body.lock());
boost::shared_ptr<detail::connection_body_base> otherConnectionBody(other._weak_connection_body.lock());
return connectionBody == otherConnectionBody;
}
bool operator!=(const connection& other) const
{
return !(*this == other);
}
bool operator<(const connection& other) const
{
boost::shared_ptr<detail::connection_body_base> connectionBody(_weak_connection_body.lock());
boost::shared_ptr<detail::connection_body_base> otherConnectionBody(other._weak_connection_body.lock());
return connectionBody < otherConnectionBody;
}
void swap(connection &other)
{
using std::swap;
swap(_weak_connection_body, other._weak_connection_body);
}
protected:
boost::weak_ptr<detail::connection_body_base> _weak_connection_body;
};
inline void swap(connection &conn1, connection &conn2)
{
conn1.swap(conn2);
}
class scoped_connection: public connection
{
public:
scoped_connection() {}
scoped_connection(const connection &other):
connection(other)
{}
~scoped_connection()
{
disconnect();
}
scoped_connection& operator=(const connection &rhs)
{
disconnect();
connection::operator=(rhs);
return *this;
}
connection release()
{
connection conn(_weak_connection_body);
_weak_connection_body.reset();
return conn;
}
private:
scoped_connection(const scoped_connection &other);
scoped_connection& operator=(const scoped_connection &rhs);
};
// Sun 5.9 compiler doesn't find the swap for base connection class when
// arguments are scoped_connection, so we provide this explicitly.
inline void swap(scoped_connection &conn1, scoped_connection &conn2)
{
conn1.swap(conn2);
}
}
}
#endif // BOOST_SIGNALS2_CONNECTION_HPP