...one of the most highly
regarded and expertly designed C++ library projects in the
world.
— Herb Sutter and Andrei
Alexandrescu, C++
Coding Standards
Copyright © 2001-2004 Douglas Gregor
Use, modification and distribution is subject to the Boost
Software License, Version 1.0. (See accompanying file
LICENSE_1_0.txt
or copy at http://www.boost.org/LICENSE_1_0.txt)
Table of Contents
Note | |
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Boost.Signals is no longer being actively maintained. Do not use Boost.Signals for new development (use Boost.Signals2 instead). If you have existing Boost.Signals-based code, it will continue to work, but consider moving to Boost.Signals2. There is a porting guide in the Signals2 documentation. |
The Boost.Signals library is an implementation of a managed signals and slots system. Signals represent callbacks with multiple targets, and are also called publishers or events in similar systems. Signals are connected to some set of slots, which are callback receivers (also called event targets or subscribers), which are called when the signal is "emitted."
Signals and slots are managed, in that signals and slots (or, more properly, objects that occur as part of the slots) track all connections and are capable of automatically disconnecting signal/slot connections when either is destroyed. This enables the user to make signal/slot connections without expending a great effort to manage the lifetimes of those connections with regard to the lifetimes of all objects involved.
When signals are connected to multiple slots, there is a question regarding the relationship between the return values of the slots and the return value of the signals. Boost.Signals allows the user to specify the manner in which multiple return values are combined.