boost/uuid/detail/random_provider_getrandom.ipp
//
// Copyright (c) 2018 Andrey Semashev
//
// Distributed under the Boost Software License, Version 1.0.
// (See accompanying file LICENSE_1_0.txt or copy at
// https://www.boost.org/LICENSE_1_0.txt)
//
// getrandom() capable platforms
//
#include <boost/config.hpp>
#include <boost/throw_exception.hpp>
#include <boost/predef/library/c/gnu.h>
#include <cerrno>
#include <cstddef>
#if !defined(BOOST_UUID_RANDOM_PROVIDER_GETRANDOM_IMPL_GETRANDOM) && !defined(BOOST_UUID_RANDOM_PROVIDER_GETRANDOM_DISABLE_LIBC_WRAPPER)
#if BOOST_LIB_C_GNU >= BOOST_VERSION_NUMBER(2, 25, 0)
#define BOOST_UUID_RANDOM_PROVIDER_GETRANDOM_HAS_LIBC_WRAPPER
#elif defined(__has_include)
#if __has_include(<sys/random.h>)
#define BOOST_UUID_RANDOM_PROVIDER_GETRANDOM_HAS_LIBC_WRAPPER
#endif
#endif
#endif // !defined(BOOST_UUID_RANDOM_PROVIDER_GETRANDOM_IMPL_GETRANDOM) && !defined(BOOST_UUID_RANDOM_PROVIDER_GETRANDOM_DISABLE_LIBC_WRAPPER)
#if defined(BOOST_UUID_RANDOM_PROVIDER_GETRANDOM_HAS_LIBC_WRAPPER)
#include <sys/random.h>
#else
#include <stddef.h> // ssize_t
#endif
namespace boost {
namespace uuids {
namespace detail {
class random_provider_base
{
public:
//! Obtain entropy and place it into a memory location
//! \param[in] buf the location to write entropy
//! \param[in] siz the number of bytes to acquire
void get_random_bytes(void *buf, std::size_t siz)
{
std::size_t offset = 0;
while (offset < siz)
{
ssize_t sz = get_random(static_cast< char* >(buf) + offset, siz - offset, 0u);
if (BOOST_UNLIKELY(sz < 0))
{
int err = errno;
if (err == EINTR)
continue;
BOOST_THROW_EXCEPTION(entropy_error(err, "getrandom"));
}
offset += sz;
}
}
private:
static ssize_t get_random(void *buf, std::size_t size, unsigned int flags)
{
#if defined(BOOST_UUID_RANDOM_PROVIDER_GETRANDOM_IMPL_GETRANDOM)
return BOOST_UUID_RANDOM_PROVIDER_GETRANDOM_IMPL_GETRANDOM(buf, size, flags);
#elif defined(BOOST_UUID_RANDOM_PROVIDER_GETRANDOM_HAS_LIBC_WRAPPER)
return ::getrandom(buf, size, flags);
#else
return ::syscall(SYS_getrandom, buf, size, flags);
#endif
}
};
} // detail
} // uuids
} // boost