Boost C++ Libraries

...one of the most highly regarded and expertly designed C++ library projects in the world. Herb Sutter and Andrei Alexandrescu, C++ Coding Standards

PrevUpHomeNext

Message Containers

Beast provides a single class template message and some aliases which model HTTP/1 and HTTP/2 messages:

Table 1.16. Message

Name

Description

message

/// An HTTP message
template<
    bool isRequest,             // `true` for requests, `false` for responses
    class Body,                 // Controls the container and algorithms used for the body
    class Fields = fields>      // The type of container to store the fields
class message;

request

/// A typical HTTP request
template<class Body, class Fields = fields>
using request = message<true, Body, Fields>;

response

/// A typical HTTP response
template<class Body, class Fields = fields>
using response = message<false, Body, Fields>;

The container offers value semantics including move and copy if supported by Body and Fields. User defined template function parameters can accept any message, or can use partial specialization to accept just requests or responses. The default fields is a provided associative container using the standard allocator and supporting modification and inspection of fields. As per rfc7230, a non-case-sensitive comparison is used for field names. User defined types for fields are possible. The Body type determines the type of the container used to represent the body as well as the algorithms for transferring buffers to and from the container. The library comes with a collection of common body types. As with fields, user defined body types are possible.

Sometimes it is desired to only work with a header. Beast provides a single class template header and some aliases to model HTTP/1 and HTTP/2 headers:

Table 1.17. Header

Name

Description

header

/// An HTTP header
template<
    bool isRequest,             // `true` for requests, `false` for responses
    class Fields = fields>      // The type of container to store the fields
class header;

request_header

/// A typical HTTP request header
template<class Fields>
using request_header = header<true, Fields>;

response_header

/// A typical HTTP response header
template<class Fields>
using response_header = header<false, Fields>;

Requests and responses share the version, fields, and body but have a few members unique to the type. This is implemented by declaring the header classes as partial specializations of isRequest. message is derived from header; a message may be passed as an argument to a function taking a suitably typed header as a parameter. Additionally, header is publicly derived from Fields; a message inherits all the member functions of Fields. This diagram shows the inheritance relationship between header and message, along with some of the notable differences in members in each partial specialization:

Body Types

Beast defines the Body concept, which determines both the type of the message::body member (as seen in the diagram above) and may also include algorithms for transferring buffers in and out. These algorithms are used during parsing and serialization. Users may define their own body types which meet the requirements, or use the ones that come with the library:

Name

Description

buffer_body

A body whose value_type holds a raw pointer and size to a caller-provided buffer. This allows for serialization of body data coming from external sources, and incremental parsing of message body content using a fixed size buffer.

dynamic_body

basic_dynamic_body

A body whose value_type is a DynamicBuffer. It inherits the insertion complexity of the underlying choice of dynamic buffer. Messages with this body type may be serialized and parsed.

empty_body

A special body with an empty value_type indicating that the message has no body. Messages with this body may be serialized and parsed; however, body octets received while parsing a message with this body will generate a unique error.

file_body

basic_file_body

This body is represented by a file opened for either reading or writing. Messages with this body may be serialized and parsed. HTTP algorithms will use the open file for reading and writing, for streaming and incremental sends and receives.

span_body

A body whose value_type is a span, a non-owning reference to a single linear buffer of bytes. Messages with this body type may be serialized and parsed.

string_body

basic_string_body

A body whose value_type is std::basic_string or std::string. Insertion complexity is amortized constant time, while capacity grows geometrically. Messages with this body type may be serialized and parsed. This is the type of body used in the examples.

vector_body

A body whose value_type is std::vector. Insertion complexity is amortized constant time, while capacity grows geometrically. Messages with this body type may be serialized and parsed.

Usage

These examples show how to create and fill in request and response objects: Here we build an HTTP GET request with an empty message body:

Table 1.18. Create Request

Statements

Serialized Result

request<empty_body> req;
req.version(11);   // HTTP/1.1
req.method(verb::get);
req.target("/index.htm");
req.set(field::accept, "text/html");
req.set(field::user_agent, "Beast");
GET /index.htm HTTP/1.1\r\n
Accept: text/html\r\n
User-Agent: Beast\r\n
\r\n

In this code we create an HTTP response with a status code indicating success. This message has a body with a non-zero length. The function message::prepare_payload automatically sets the Content-Length or Transfer-Encoding field depending on the content and type of the body member. Use of this function is optional; these fields may also be set explicitly.

Table 1.19. Create Response

Statements

Serialized Result

response<string_body> res;
res.version(11);   // HTTP/1.1
res.result(status::ok);
res.set(field::server, "Beast");
res.body() = "Hello, world!";
res.prepare_payload();
HTTP/1.1 200 OK\r\n
Server: Beast\r\n
Content-Length: 13\r\n
\r\n
Hello, world!

The implementation will automatically fill in the obsolete reason-phrase from the status code when serializing a message. Or it may be set directly using header::reason.


PrevUpHomeNext