Boost C++ Libraries

...one of the most highly regarded and expertly designed C++ library projects in the world. Herb Sutter and Andrei Alexandrescu, C++ Coding Standards

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Non-standard containers

stable_vector
flat_(multi)map/set associative containers
devector
slist
static_vector
small_vector

This useful, fully STL-compliant stable container designed by Joaquín M. López Muñoz is an hybrid between vector and list, providing most of the features of vector except element contiguity.

Extremely convenient as they are, vectors have a limitation that many novice C++ programmers frequently stumble upon: iterators and references to an element of an vector are invalidated when a preceding element is erased or when the vector expands and needs to migrate its internal storage to a wider memory region (i.e. when the required size exceeds the vector's capacity). We say then that vectors are unstable: by contrast, stable containers are those for which references and iterators to a given element remain valid as long as the element is not erased: examples of stable containers within the C++ standard library are list and the standard associative containers (set, map, etc.).

Sometimes stability is too precious a feature to live without, but one particular property of vectors, element contiguity, makes it impossible to add stability to this container. So, provided we sacrifice element contiguity, how much can a stable design approach the behavior of vector (random access iterators, amortized constant time end insertion/deletion, minimal memory overhead, etc.)? The following image describes the layout of a possible data structure upon which to base the design of a stable vector:

stable_vector

Each element is stored in its own separate node. All the nodes are referenced from a contiguous array of pointers, but also every node contains an "up" pointer referring back to the associated array cell. This up pointer is the key element to implementing stability and random accessibility:

Iterators point to the nodes rather than to the pointer array. This ensures stability, as it is only the pointer array that needs to be shifted or relocated upon insertion or deletion. Random access operations can be implemented by using the pointer array as a convenient intermediate zone. For instance, if the iterator it holds a node pointer it.p and we want to advance it by n positions, we simply do:

it.p = *(it.p->up+n);

That is, we go "up" to the pointer array, add n there and then go "down" to the resulting node.

General properties. stable_vector satisfies all the requirements of a container, a reversible container and a sequence and provides all the optional operations present in vector. Like vector, iterators are random access. stable_vector does not provide element contiguity; in exchange for this absence, the container is stable, i.e. references and iterators to an element of a stable_vector remain valid as long as the element is not erased, and an iterator that has been assigned the return value of end() always remain valid until the destruction of the associated stable_vector.

Operation complexity. The big-O complexities of stable_vector operations match exactly those of vector. In general, insertion/deletion is constant time at the end of the sequence and linear elsewhere. Unlike vector, stable_vector does not internally perform any value_type destruction, copy/move construction/assignment operations other than those exactly corresponding to the insertion of new elements or deletion of stored elements, which can sometimes compensate in terms of performance for the extra burden of doing more pointer manipulation and an additional allocation per element.

Exception safety. (according to Abrahams' terminology) As stable_vector does not internally copy/move elements around, some operations provide stronger exception safety guarantees than in vector:

Table 8.1. Exception safety

operation

exception safety for vector<T>

exception safety for stable_vector<T>

insert

strong unless copy/move construction/assignment of T throw (basic)

strong

erase

no-throw unless copy/move construction/assignment of T throw (basic)

no-throw


Memory overhead. The C++ standard does not specify requirements on memory consumption, but virtually any implementation of vector has the same behavior with respect to memory usage: the memory allocated by a vector v with n elements of type T is

mv = c∙e,

where c is v.capacity() and e is sizeof(T). c can be as low as n if the user has explicitly reserved the exact capacity required; otherwise, the average value c for a growing vector oscillates between 1.25∙n and 1.5∙n for typical resizing policies. For stable_vector, the memory usage is

msv = (c + 1)p + (n + 1)(e + p),

where p is the size of a pointer. We have c + 1 and n + 1 rather than c and n because a dummy node is needed at the end of the sequence. If we call f the capacity to size ratio c/n and assume that n is large enough, we have that

msv/mv ≃ (fp + e + p)/fe.

So, stable_vector uses less memory than vector only when e > p and the capacity to size ratio exceeds a given threshold:

msv < mv <-> f > (e + p)/(e - p). (provided e > p)

This threshold approaches typical values of f below 1.5 when e > 5p; in a 32-bit architecture, when e > 20 bytes.

Summary. stable_vector is a drop-in replacement for vector providing stability of references and iterators, in exchange for missing element contiguity and also some performance and memory overhead. When the element objects are expensive to move around, the performance overhead can turn into a net performance gain for stable_vector if many middle insertions or deletions are performed or if resizing is very frequent. Similarly, if the elements are large there are situations when the memory used by stable_vector can actually be less than required by vector.

Note: Text and explanations taken from Joaquín's blog

Using sorted vectors instead of tree-based associative containers is a well-known technique in C++ world. Matt Austern's classic article Why You Shouldn't Use set, and What You Should Use Instead (C++ Report 12:4, April 2000) was enlightening:

Red-black trees aren't the only way to organize data that permits lookup in logarithmic time. One of the basic algorithms of computer science is binary search, which works by successively dividing a range in half. Binary search is log N and it doesn't require any fancy data structures, just a sorted collection of elements. (...) You can use whatever data structure is convenient, so long as it provides STL iterator; usually it's easiest to use a C array, or a vector.

Both std::lower_bound and set::find take time proportional to log N, but the constants of proportionality are very different. Using g++ (...) it takes X seconds to perform a million lookups in a sorted vector<double> of a million elements, and almost twice as long (...) using a set. Moreover, the set uses almost three times as much memory (48 million bytes) as the vector (16.8 million).

Using a sorted vector instead of a set gives you faster lookup and much faster iteration, but at the cost of slower insertion. Insertion into a set, using set::insert, is proportional to log N, but insertion into a sorted vector, (...) , is proportional to N. Whenever you insert something into a vector, vector::insert has to make room by shifting all of the elements that follow it. On average, if you're equally likely to insert a new element anywhere, you'll be shifting N/2 elements.

It may sometimes be convenient to bundle all of this together into a small container adaptor. This class does not satisfy the requirements of a Standard Associative Container, since the complexity of insert is O(N) rather than O(log N), but otherwise it is almost a drop-in replacement for set.

Following Matt Austern's indications, Andrei Alexandrescu's Modern C++ Design showed AssocVector, a std::map drop-in replacement designed in his Loki library:

It seems as if we're better off with a sorted vector. The disadvantages of a sorted vector are linear-time insertions and linear-time deletions (...). In exchange, a vector offers about twice the lookup speed and a much smaller working set (...). Loki saves the trouble of maintaining a sorted vector by hand by defining an AssocVector class template. AssocVector is a drop-in replacement for std::map (it supports the same set of member functions), implemented on top of std::vector. AssocVector differs from a map in the behavior of its erase functions (AssocVector::erase invalidates all iterators into the object) and in the complexity guarantees of insert and erase (linear as opposed to constant).

Boost.Container flat_[multi]map/set containers are ordered, vector-like container based, associative containers following Austern's and Alexandrescu's guidelines. These ordered vector containers have also benefited with the addition of move semantics to C++11, speeding up insertion and erasure times considerably. Flat associative containers have the following attributes:

  • Faster lookup than standard associative containers
  • Much faster iteration than standard associative containers. Random-access iterators instead of bidirectional iterators.
  • Less memory consumption for small objects (and for big objects if shrink_to_fit is used)
  • Improved cache performance (data is stored in contiguous memory)
  • Non-stable iterators (iterators are invalidated when inserting and erasing elements)
  • Non-copyable and non-movable values types can't be stored
  • Weaker exception safety than standard associative containers (copy/move constructors can throw when shifting values in erasures and insertions)
  • Slower insertion and erasure than standard associative containers (specially for non-movable types)

devector is a hybrid of the standard vector and deque containers originally written by Thaler Benedek. It offers cheap (amortized constant time) insertion at both the front and back ends, while also providing the regular features of vector, in particular the contiguous underlying memory.

Unlike vector, devector can have free capacity both before and after the elements. This enables efficient implementation of methods that modify the devector at the front. In general, devector's available methods are a superset of those of vector with identical behaviour, barring a couple of iterator invalidation guarantees that differ.

The overhead for devector is one extra size_t per container: Usually sizeof(devector) == 4*sizeof(T*).

When the standard template library was designed, it contained a singly linked list called slist. Unfortunately, this container was not standardized and remained as an extension for many standard library implementations until C++11 introduced forward_list, which is a bit different from the the original SGI slist. According to SGI STL documentation:

An slist is a singly linked list: a list where each element is linked to the next element, but not to the previous element. That is, it is a Sequence that supports forward but not backward traversal, and (amortized) constant time insertion and removal of elements. Slists, like lists, have the important property that insertion and splicing do not invalidate iterators to list elements, and that even removal invalidates only the iterators that point to the elements that are removed. The ordering of iterators may be changed (that is, slist<T>::iterator might have a different predecessor or successor after a list operation than it did before), but the iterators themselves will not be invalidated or made to point to different elements unless that invalidation or mutation is explicit.

The main difference between slist and list is that list's iterators are bidirectional iterators, while slist's iterators are forward iterators. This means that slist is less versatile than list; frequently, however, bidirectional iterators are unnecessary. You should usually use slist unless you actually need the extra functionality of list, because singly linked lists are smaller and faster than double linked lists.

Important performance note: like every other Sequence, slist defines the member functions insert and erase. Using these member functions carelessly, however, can result in disastrously slow programs. The problem is that insert's first argument is an iterator pos, and that it inserts the new element(s) before pos. This means that insert must find the iterator just before pos; this is a constant-time operation for list, since list has bidirectional iterators, but for slist it must find that iterator by traversing the list from the beginning up to pos. In other words: insert and erase are slow operations anywhere but near the beginning of the slist.

Slist provides the member functions insert_after and erase_after, which are constant time operations: you should always use insert_after and erase_after whenever possible. If you find that insert_after and erase_after aren't adequate for your needs, and that you often need to use insert and erase in the middle of the list, then you should probably use list instead of slist.

Boost.Container updates the classic slist container with C++11 features like move semantics and placement insertion and implements it a bit differently than the standard C++ forward_list. forward_list has no size() method, so it's been designed to allow (or in practice, encourage) implementations without tracking list size with every insertion/erasure, allowing constant-time splice_after(iterator, forward_list &, iterator, iterator)-based list merging. On the other hand slist offers constant-time size() for those that don't care about linear-time splice_after(iterator, slist &, iterator, iterator) size() and offers an additional splice_after(iterator, slist &, iterator, iterator, size_type) method that can speed up slist merging when the programmer already knows the size. slist and forward_list are therefore complementary.

static_vector is an hybrid between vector and array: like vector, it's a sequence container with contiguous storage that can change in size, along with the static allocation, low overhead, and fixed capacity of array. static_vector is based on Adam Wulkiewicz and Andrew Hundt's high-performance varray class.

The number of elements in a static_vector may vary dynamically up to a fixed capacity because elements are stored within the object itself similarly to an array. However, objects are initialized as they are inserted into static_vector unlike C arrays or std::array which must construct all elements on instantiation. The behavior of static_vector enables the use of statically allocated elements in cases with complex object lifetime requirements that would otherwise not be trivially possible. Some other properties:

  • Random access to elements
  • Constant time insertion and removal of elements at the end
  • Linear time insertion and removal of elements at the beginning or in the middle.

static_vector is well suited for use in a buffer, the internal implementation of other classes, or use cases where there is a fixed limit to the number of elements that must be stored. Embedded and realtime applications where allocation either may not be available or acceptable are a particular case where static_vector can be beneficial.

small_vector is a vector-like container optimized for the case when it contains few elements. It contains some preallocated elements in-place, which allows it to avoid the use of dynamic storage allocation when the actual number of elements is below that preallocated threshold. small_vector is inspired by LLVM's SmallVector container. Unlike static_vector, small_vector's capacity can grow beyond the initial preallocated capacity.

small_vector<T, N, Allocator> is convertible to small_vector_base<T, Allocator>, a type that is independent from the preallocated element count, allowing client code that does not need to be templated on that N argument. small_vector inherits all vector's member functions so it supports all standard features like emplacement, stateful allocators, etc.


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